package com.lineage.server.templates;

public class L1PetItem {
	public L1PetItem() {
	}

	private int _itemId;

	public int getItemId() {
		return this._itemId;
	}

	public void setItemId(final int i) {
		this._itemId = i;
	}

	private int _hitModifier;

	public int getHitModifier() {
		return this._hitModifier;
	}

	public void setHitModifier(final int i) {
		this._hitModifier = i;
	}

	private int _damageModifier;

	public int getDamageModifier() {
		return this._damageModifier;
	}

	public void setDamageModifier(final int i) {
		this._damageModifier = i;
	}

	private int _AddAc;

	public int getAddAc() {
		return this._AddAc;
	}

	public void setAddAc(final int i) {
		this._AddAc = i;
	}

	private int _addStr;

	public int getAddStr() {
		return this._addStr;
	}

	public void setAddStr(final int i) {
		this._addStr = i;
	}

	private int _addCon;

	public int getAddCon() {
		return this._addCon;
	}

	public void setAddCon(final int i) {
		this._addCon = i;
	}

	private int _addDex;

	public int getAddDex() {
		return this._addDex;
	}

	public void setAddDex(final int i) {
		this._addDex = i;
	}

	private int _addInt;

	public int getAddInt() {
		return this._addInt;
	}

	public void setAddInt(final int i) {
		this._addInt = i;
	}

	private int _addWis;

	public int getAddWis() {
		return this._addWis;
	}

	public void setAddWis(final int i) {
		this._addWis = i;
	}

	private int _addHp;

	public int getAddHp() {
		return this._addHp;
	}

	public void setAddHp(final int i) {
		this._addHp = i;
	}

	private int _addMp;

	public int getAddMp() {
		return this._addMp;
	}

	public void setAddMp(final int i) {
		this._addMp = i;
	}

	private int _addSp;

	public int getAddSp() {
		return this._addSp;
	}

	public void setAddSp(final int i) {
		this._addSp = i;
	}

	private int _addMr;

	public int getAddMr() {
		return this._addMr;
	}

	public void setAddMr(final int i) {
		this._addMr = i;
	}

	private boolean _isWeapom;

	public boolean isWeapom() {
		return this._isWeapom;
	}

	public void setWeapom(final boolean isWeapom) {
		this._isWeapom = isWeapom;
	}

	private boolean _isHigher;

	public boolean isHigher() {
		return this._isHigher;
	}

	public void setHigher(final boolean isHigher) {
		this._isHigher = isHigher;
	}

}
